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A Guide to Choosing Your Weapons in the LOTRO
Some people are talking with me that they want to learn more knowledge. So we bring this article: A Guide to Choosing Your Weapons in the LOTRO?which is useful to the LOTRO us or the LOTRO eu players.
Basic terms and formulas
Speed: The weapon tooltip's listed weapon speed value. Lower values mean a faster weapon. Note that the real underlying Speed is rounded to 1 decimal place in the tooltip.
Speed determines the rate at which your auto-attack "ticks" occur.
Speed also affects the +damage modifier of your skill-based attacks. A slower weapon will increase the +damage modifer, and a faster weapon will decrease the +damage modifier.
For dual-wielders, your effective Speed is actually the average of the Speed value of both your weapons (add both Speed values and then divide by 2). There are not separate auto-attack ticks for each weapon. Both weapons always attack on the same tick. For example, if you have a 2.3 Speed weapon in your main hand and a 1.7 Speed weapon in your off-hand, your effective Speed is 2.0 and both weapons will always attack together on a 2.0-second auto-attack "tick" rate.
Max Damage: The weapon tooltip's highest value in the listed Damage range.
Avg Damage: The weapon tooltip's lowest and highest values added together then divided by 2. For example, a 6-10 weapon's avg damage would be (6 + 10) / 2 = 8.
DPS: A simple value shown on the weapon's tooltip. It is the the result of a weapon's average damage divided by its speed. Note that the real, underlying DPS is rounded to 1 decimal place in the tooltip.
Off-hand weapons do have damage reduction but it's less than in most other MMOs
When dual-wielding, the weapon in your off-hand slot is capped to hit for the lowest value in the weapon's listed damage range, plus or minus a small percentage (usually just a point or two on either side of the lowest listed value). The offhand weapon can still crit at a normal rate (with no penalties for being in the off-hand), but it crits for roughly double the capped off-hand damage range. For example, a 9 - 13 weapon in your off-hand usually hits for 9 points (sometimes 8 or 10 points), and it crits for around 17 points, give or take a point.
The damage reduction affects only auto-attack damage. All of your weapon-based skills that mention bonus damage based on your "off-hand" weapon are not affected by this damage reduction. In other words, if you have a skill that uses the "max damage" of the off-hand, and your off-hand weapon's listed Max Damage value is 10, then the bonus damage from that skill is based on a value of 10. Some of the following sections will elaborate on the important stats for off-hand weapons.
 
 
 
   
 
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